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void | init (const unsigned width, const unsigned height, const unsigned pitch) |
| Initialize screen dimensions.
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void | buffer (void *lfb) |
| Set the video memory address.
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void | clear () |
| Clear all pixel of the current back buffer (set full screen to black)
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Pixel * | get (const unsigned x, const unsigned y) const |
| Get pixel at position.
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Pixel * | get (const Point &p) const |
| Get pixel at position.
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template<enum SpriteColorMode COLOR, bool ALPHA, unsigned BITS> |
void | set (const unsigned x, const unsigned y, const SpritePixel< COLOR, ALPHA, BITS > &color) |
| Assign color to a pixel at a given position.
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template<enum SpriteColorMode COLOR, bool ALPHA, unsigned BITS> |
void | set (const Point &p, const SpritePixel< COLOR, ALPHA, BITS > &color) |
| Assign color to a pixel at a given position.
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template<unsigned char COLORDEPTH, unsigned char OFFSET_RED, unsigned char OFFSET_GREEN, unsigned char OFFSET_BLUE, unsigned char BITS_RED, unsigned char BITS_GREEN, unsigned char BITS_BLUE>
class Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >
Implementation of primitive operations on a memory area used as framebuffer.
The implementation as template class allows the compiler to heavily optimize the bit operations depending on the video mode.
- Template Parameters
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COLORDEPTH | color depth of video mode |
OFFSET_RED | Bit position of red color mask in video mode |
OFFSET_GREEN | Bit position of green color mask in video mode |
OFFSET_BLUE | Bit position of blue color mask in video mode |
BITS_RED | Size of red color mask in video mode |
BITS_GREEN | Size of green color mask in video mode |
BITS_BLUE | Size of blue color mask in video mode |
template<unsigned char COLORDEPTH, unsigned char OFFSET_RED, unsigned char OFFSET_GREEN, unsigned char OFFSET_BLUE, unsigned char BITS_RED, unsigned char BITS_GREEN, unsigned char BITS_BLUE>
void Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >::buffer |
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void * |
lfb | ) |
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inlineprotected |
Set the video memory address.
- Parameters
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lfb | pointer to the linear framebuffer (lfb) |
template<unsigned char COLORDEPTH, unsigned char OFFSET_RED, unsigned char OFFSET_GREEN, unsigned char OFFSET_BLUE, unsigned char BITS_RED, unsigned char BITS_GREEN, unsigned char BITS_BLUE>
void Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >::init |
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const unsigned |
width, |
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const unsigned |
height, |
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const unsigned |
pitch |
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) |
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inlineprotected |
Initialize screen dimensions.
- Parameters
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width | visible width of graphics screen |
height | visible height of graphics screen |
pitch | width of graphics screen (including invisible part, has to be at least width ) |
template<unsigned char COLORDEPTH, unsigned char OFFSET_RED, unsigned char OFFSET_GREEN, unsigned char OFFSET_BLUE, unsigned char BITS_RED, unsigned char BITS_GREEN, unsigned char BITS_BLUE>
void Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >::set |
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const Point & |
p, |
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const SpritePixel< COLOR, ALPHA, BITS > & |
color |
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) |
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inlineprotected |
Assign color to a pixel at a given position.
- Template Parameters
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COLOR | color or greyscale? |
ALPHA | with transparency? |
BITS | Size of mask |
- Parameters
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p | Coordinate of position |
color | color to assign |
template<unsigned char COLORDEPTH, unsigned char OFFSET_RED, unsigned char OFFSET_GREEN, unsigned char OFFSET_BLUE, unsigned char BITS_RED, unsigned char BITS_GREEN, unsigned char BITS_BLUE>
void Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >::set |
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const unsigned |
x, |
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const unsigned |
y, |
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const SpritePixel< COLOR, ALPHA, BITS > & |
color |
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) |
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inlineprotected |
Assign color to a pixel at a given position.
- Template Parameters
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COLOR | color or greyscale? |
ALPHA | with transparency? |
BITS | Size of mask |
- Parameters
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x | X position |
y | Y position |
color | color to assign |
template<unsigned char COLORDEPTH, unsigned char OFFSET_RED, unsigned char OFFSET_GREEN, unsigned char OFFSET_BLUE, unsigned char BITS_RED, unsigned char BITS_GREEN, unsigned char BITS_BLUE>
unsigned Framebuffer< COLORDEPTH, OFFSET_RED, OFFSET_GREEN, OFFSET_BLUE, BITS_RED, BITS_GREEN, BITS_BLUE >::pitch |
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private |
Internal width of the screen.
At least the visible width of the screen, depends on the hardware but required for calculating the rows